Replaying Japan 2022 – Call for Papers

Replaying Japan 2022 

Online and on-site Hotel Anteroom Kyoto 

Replaying Japan 2022: The 10th International Japan

Game Studies Conference

Conference theme: Games for Learning

Date: August 25-27, 2022

Location: Hosted online and on-site at Hotel Anteroom Kyoto by Ritsumeikan University

Please note that as of August 10th, 2022 the location for the on-site section of this conference has changed to the Hotel Anteroom in Kyoto. 

All keynotes and presentations on August 25th and 26th will now be held online. The morning session on August 27th will also be online. Only the poster presentations on August 27th and the keynote held in the afternoon will be conducted on-site. 

Please be aware that, as of now, it is not possible to enter Japan on a tourist visa. No exceptions can be made for academic conferences. Participants from outside Japan should assume at this stage that their presentation will be made online. We thank you for your understanding and will update you if there are any changes.

Replaying Japan2022における会場変更のお知らせ

COVID-19の状況を踏まえ、Replaying Japan 2020におけるオンサイト部門の開催場所が、立命館大学OICキャンパスから、京都のホテル・アンテルームに変更となりましたので、ご注意ください。


Keynotes 2022

Dr. James York

James is a senior assistant professor at Meiji University where he teaches and conducts research on the application of games and play in language and literacy teaching. He is currently exploring projects in the following areas:

– Teaching cyberpragmatics through analysis and participation in Reddit communities.
– “Doing things with games and play” (Having a societal impact with game design).
– The language of games and play (genre analysis, game literacy, learning about the games industry).
– A PBL class focused on the SDGs.
– A task-based language teaching approach to learning English communication skills with board and video games.

James also edits Ludic Language Pedagogy, an open-access journal that publishes research on the integration of games and play into language teaching practices.


– Reddiの分析や参加による言語教育。
– “Doing things with games and play”(ゲームデザインの社会的かつ教育的なインパクトについて)。
– ゲームと遊びの言語(ジャンル分析、ゲームリテラシー、ゲーム産業についての学習)。
– SDGsに焦点をあてたPBL授業。
– ボードゲームやビデオゲームを使った英語能力を育む授業。

また、ゲームや遊びを言語教育実践に取り入れるための研究を掲載するオープンアクセス・ジャーナル「Ludic Language Pedagogy」の創立者かつ編集者。

岸本 好弘






Mr. Yoshihiro Kishimoto

Yoshihiro Kishimoto is a level 98 gamification designer and sage-level representative of the Japan Gamification Association.

He has designed video games long before the Nintendo Entertainment System existed. With 29 years of experience under his belt as a video game developer, Yoshihiro has worked at companies such as Namco and Koei, and has developed 60 games to date.

He wore the hat of a game researcher. He was an associate professor at Tokyo University of Technology School of Media Science, where he taught classes and workshops on gamification. His research was focused on how the power of video games can be used to benefit education and society at large.

He then founded Japan Gamification Association. He gives lectures and holds workshops with the aim of helping motivate people gamify things such as education, work, and child-rearing in Japan. His ultimate mission is to “make the world a fun game!”His favorite food is Omurice.

Clara Fernández-Vara

Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center. She is a game scholar, designer and writer. Her main research interest is the study and creation of narrative games, and how they create worlds as sites of performance. Clara’s digital media work is grounded in the humanities, informed by her background in literature, film and theatre. Her current work focuses on detective games and their relationship with other media. Her book, Introduction to Game Analysis, been published by Routledge. and is now on its second edition.

Contact Information

For more information see or contact 

You can follow us on Twitter at #replayingjapan


Organizing Committee

Replaying Japan 2022 is organized by the Ritsumeikan Center for Game Studies, in collaboration with University of Alberta (AI for Society (AI4S) signature area, the Prince Takamado Japan Centre (PTJC), and the Kule Institute for Advanced Study (KIAS)), University of Delaware, Bath Spa University, Seijoh University, University of Liège, Université du Québec à Montréal (UQAM) and DiGRA Japan.