Keynote Speakers


Keynote Speakers

The Ritsumeikan Center for Game Studies (RCGS) was established to cater to the growing interest of overseas game researchers in Japanese games and to promote insights from game researchers in Japan to a global audience. They have been collaborating with overseas research institutions such as the University of Alberta and now with the University at Buffalo, SUNY, to host the international conference on Japanese games called Replaying Japan. Since the conference’s inception in 2012, there has been an intentional effort to share industry insights in an academic context. The conference has hosted keynote lectures, featuring prominent individuals who have been at the forefront of the Japanese gaming industry, sharing valuable insights into their experiences developing games and related hardware. This tradition continues to this day. RCGS itself was launched in response to an initiative by Mr. Masayuki Uemura (1943 – 2021), the chief developer of the Family Computer (Nintendo Entertainment System), who began teaching has been teaching at Ritsumeikan University since 2004.

Over the years, Replaying Japan has hosted influential figures like Mr. Masayuki Uemura, Mr. Tomohiro Nishikado (Space Invaders), Mr. Toru Iwata (Pac-Man), Mr. Masanobu Endo (Xevious), Mr. Hironobu Sakaguchi (The Final Fantasy Franchise), Mr. Thomas J. Kalinske (former SEGA America), and Mr. Hirokazu Hamamura (Famitsu Group). These individuals have played a significant role in the Japanese game industry, along with game designers such as Mr. Masaya Matsuura (PaRappa the Rapper) and Mr. Toru Kawakatsu (Gnosia), who introduced unique games to the world.

Mr. Taro Yoko

For the 2024 Replaying Japan conference, we are proud to welcome Mr. Yoko Taro as part of this esteemed list of game industry legends, with a focus on the theme of A.I. and Creativity. His work Nier Automata (2017), which has achieved a global circulation of over 7 million copies and received numerous accolades, is renowned for its focus on AI-themed storytelling, making him a perfect fit for the conference’s theme.

Tentatively titled, “World Building in an AI-Integrated Society from the Perspective of Japanese Game Creators,” Mr. Yoko’s presentation will explore various aspects of his creative process in relation to topics such as how AI became a central theme central themes in game experiences long before technology became as ubiquitous in our daily lives as it is today.

Dr. Jon-Paul Dyson

In celebration of the conference, which will be held in tandem with the Video Game Preservation Conference happening at The Strong National Museum of Play, we are thrilled to announce another prominent keynote, Dr. Jon-Paul Dyson, who is the Director of the International Center for the History of Electronic Games and Vice President for Exhibits at the Strong National Museum of Play in Rochester, New York. 

As Director of ICHEG, Jon-Paul has supervised the growth of the collection to more than 65,000 video games and related artifacts and hundreds of thousands of associated library and archival materials, the most comprehensive such collection in the world. He is also in charge of the research, development, fabrication, and maintenance of highly interactive, artifact-rich exhibits at The Strong that explore the past and present of play and are visited by nearly 700,000 people a year. In 2023, the museum opened a 90,000 sq. ft. expansion that included Digital Worlds, a series of exhibits on the history of video games.

Call for Papers 2024 (日本語版)

Call for Papers / 発表要旨募集

Replaying Japan 2024: 12th International Japan Game Studies Conference

Replaying Japan 2024:第12回国際日本ゲーム研究カンファレンス

Preservation, Innovation and New Directions in Japanese Game Studies


採択通知は, 2024年1月15日.



2024819日(月)(ニューヨーク州立バッファロー大学, SUNY

2024820日(火)(ニューヨーク州立バッファロー大学, SUNY

2024821日(水)(ザ・ストロング・ナショナル・ミュージアム・オブ・プレイ,The Strong National Museum of Play


日本のゲーム文化に興味をお持ちですか?世界最大の日本製ビデオゲームのコレクションを、ザ・ストロング・ナショナル・ミュージアム・オブ・プレイで見学してみませんか?ニューヨーク州立大学バッファロー校とロチェスター工科大学の間で戦われる壮大なe-Sportsの試合を観戦してみませんか?でしたらぜひ、20248月に開催される『Replaying Japan Conference 2024 – 12回国際日本ゲーム研究カンファレンス』に発表要旨をご提出ください。

2012年以来、Replaying Japan Conferenceは日本やアジアのゲーム文化を研究する様々な分野の研究者を受け入れてきました。2024年8月、ニューヨーク州ロチェスターのザ・ストロング・ミュージアム・オブ・プレイ(The Strong Museum of Play)で開かれる「ビデオゲーム保存カンファレンス(Video Game Preservation Conference)」と並んで、Replaying Japan Conferenceはニューヨーク州バッファローで開催され、ニューヨーク州西部はゲーム研究者の拠点の一つになります。

この都市と学術研究大会の相乗効果を記念して、『Replaying Japan Conference 2024– 第12回国際日本ゲーム研究カンファレンス』が、米国ニューヨーク州バッファローのニューヨーク州立バッファロー大学(ノースキャンパス)で、アジア研究プログラム主催のもと、米国ニューヨーク州ロチェスターのザ・ストロング・ナショナル・ミュージアム・オブ・プレイとの共催で行われます。


今回のReplaying Japan Conferenceでは、国内外の研究機関や団体から協力者・協賛者を得て、『ポストCOVID-19の世界における日本ゲーム研究の保存、革新、新たな方向性』をテーマに、関連する研究発表を世界中から幅広い研究者やクリエイターが行うために集います。本テーマに関連する研究者、クリエイター、学生の論文要旨を募集します。



Replaying Japan 2024は、ニューヨーク州立大学バッファロー校ノースキャンパスから始まり、バスでロチェスターのザ・ストロング・ナショナル・ミュージアム・オブ・プレイに移動し、821日(水)にはミュージアムツアー、プレゼンテーション、その他のエキサイティングなイベントが行われます。Replaying Japan Conferenceに参加される方は、ザ・ストロングで予定されている特別イベントに参加されることを強くお勧めします。


採択通知:    20231215日(金)



フルペーパーとパネル:各セッションは90分で、モデレーターがつきます。各発表者の発表時間は20分以内で、その後10分間の質疑応答があります。パネル・セッションでは、パネリストの1人がモデレーターを務めるようお願いします。論文が採択された場合、発表内容をReplaying Japanのジャーナル用に修正したもの(2,000ワード程度)を提出していただきます。














– Eメールアドレス






Prince Takamado Japan Centre 主催エッセイ・コンテスト】




Asian Studies Program

Asia Research Institute

College of Arts and Sciences Events Team 

Department of Media Study 

Department of Art 

Department of Linguistics

Department of Computer Science and Engineering 

Institute of Artificial Intelligence and Data Science

Level Up 

Red Jacket

RIT eSports

The Strong National Museum of Play

Rochester Institute of Technology



Université de l’Ontario français

University of Delaware

University of Alberta

Visit Buffalo

Visit Rochester

Call for papers 2024


Replaying Japan 2024
 – The 12th International Japan Game Studies Conference –

Abstract submission deadline extended to December 1st, 2023.
Notification of acceptance extended to January 15th, 2024.

Please note that the number of hybrid presentation proposal will be limited.

[Conference Theme] Preservation, Innovation and New Directions in Japanese Game Studies


  • Monday, August 19 (University at Buffalo, SUNY)
  • Tuesday, August 20 (University at Buffalo, SUNY)
  • Wednesday, August 21 (The Strong National Museum of Play)

[Locations] University at Buffalo, SUNY (North Campus) and The Strong National Museum of Play

Call for Papers

Are you interested in Japanese game culture? How about exploring the largest collection of Japanese video games at The Strong National Museum of Play? Do you want to be a spectator of an epic Esports Match between the University at Buffalo and Rochester Institute of Technology? Then submit a proposal to the Replaying Japan International Game Studies Conference happening in August 2024!

Since 2012, the Replaying Japan conference has hosted researchers from various fields conducting research on Japanese and Asian game culture. In August 2024, New York State (Western New York) will become a hub for Game Studies scholars as Replaying Japan makes its way to Buffalo, alongside the Video Game Preservation Conference, which will take place at The Strong Museum of Play in Rochester. In celebration of this synergy between cities and conferences, the 12th International Japan Game Studies Conference will be held at The University at Buffalo, SUNY (North Campus) in Buffalo, New York, USA, and in tandem with The Strong National Museum of Play in Rochester, New York, USA.

With collaborators and/or cosponsors from local and international institutions and organizations, this year’s conference will bring together a wide range of researchers and creators from around the globe to present their work on topics related to the theme of preservation, innovation and new directions in Japanese Game Studies in a post-Covid world. We invite researchers and students to submit paper proposals related to this theme.

We also invite papers on other topics relating to games and game cultures in East Asia and the Global South, digital narratives, artificial intelligence and education from the perspectives of humanities, social sciences, business, or education. We also encourage undergraduate panels (with advisor supervision), posters/demonstration proposals of games or interactive projects related to these themes. For previous approaches related to these topics, see the 2023 program:

Replaying Japan 2024 will begin in Buffalo, NY, at the University at Buffalo, SUNY (North Campus), then transition to The Strong National Museum of Play in Rochester, NY, via coach bus, where there will be a shared, full day of museum tours, presentations, and other exciting events on Wednesday, August 21. We highly recommend that guests who attend Replaying Japan join The Strong and their scheduled special events.


Submission Guidelines

Important Dates

Abstract submission deadline: Friday, November 17, at 11:59 pm Eastern time (extended to December 1st, 2023)

Notification of Acceptance: Friday, December 15, 2023 (extended to January 15th, 2024)

[Conference Format] The following paper categories are welcome:

  • Full Papers and Panels: Each session will be 90 minutes and will have a moderator. Each Presenter will have up to 20 minutes to present followed by 10 minutes for Q&A. For Panel sessions, we ask that one of the panelists be the moderator of the panel. If your paper is accepted, we will ask you to submit a revised version of your presentation for the Replaying Japan Journal (around 2,000 words).
  • Poster/Demo session: A 90-minute session will be set aside during the event schedule for poster/demonstration proposals of games or interactive projects. The date and time will be communicated to presenters after the program is finalized. Note: Presenters who want to demonstrate innovative work best shown visually rather than submit a written paper should take advantage of our poster/demo session.
  • Lightning Talks: At least one 60-minute session will be secured for Lightning Talks for works in progress. If you have work in progress that you would like to present we will have a Lightning Talk session. Abstracts can be shorter than 500 words. In the session, each Lightning Talk presenter will get 1 minute to talk to a single slide.

All papers must be original. Abstracts must be submitted to as an anonymized abstract in PDF format. The abstract should be no more than 500 words. Figures, tables and references do not count toward the word limit.

Please include your name, affiliation, and email address in the email, but not in the submitted abstract. In addition, please add the title of your presentation/demo in the email when submitting. Information for the submission email (only):

  • Type of submission (poster/demonstration, lightning talk, paper, or panel):
  • Title of submission:
  • Name of author(s):
  • Affiliation(s):
  • Email address(es):

Sessions will be in English, but we will have some interpretation support for most panels as they will be chaired by bilingual speakers of Japanese and English and/or student volunteers.


Information regarding hotels will become available once notifications are sent out. We highly recommend that you plan and book early, as it will be a very busy season in Buffalo in August 2024.


Roundtrip Travel between the University at Buffalo and The Strong National Museum of Play will be provided. Conference participants will be given priority as there are limited seats for the coach bus. A sign-up form to secure your spot will also be available when notifications are sent out.

The Prince Takamado Japan Centre Essay Contest

The Prince Takamado Japan Centre (The University of Alberta) will be awarding two essay prizes (2000 words) to the best student presentations on Japanese games. Cash prize amount TBD.

Contact Information

This year’s conference is made possible thanks to members, collaborators, organizers and/or cosponsors from the following institutions and organizations:

From the University at Buffalo, SUNY

●      Asian Studies Program

●      Asia Research Institute

●      College of Arts and Sciences Events Team

●      Department of Media Study

●      Department of Art

●      Department of Linguistics

●      Department of Computer Science and Engineering

●      Institute of Artificial Intelligence and Data Science

●      Level Up

●      Red Jacket



●      The Strong National Museum of Play

●      Rochester Institute of Technology

●      RIT Esports

●      Ritsumeikan Center for Game Studies (Ritsumeikan University)

●      Seijoh University

●      Université de l’Ontario français

●      University of Delaware

●      University of Alberta

●      Visit Buffalo

●      Visit Rochester


Questions regarding the conference should be directed to Dr. Mimi Okabe ( with the subject line: Replaying Japan 2024 – xxxx