Keynote Speaker

Yosuke Hayashi

Managing Director of Koei Tecmo Games.

The Ritsumeikan Center for Game Studies is proud to announce that Yosuke Hayashi, managing director at Koei Tecmo Games and head of the Team Ninja brand, is invited as a keynote speaker for Replaying Japan 2019 – The Seventh International Conference on Japan Game Research.

At Team Ninja, Yosuke Hayashi developed games such as the Dead or Alive series and Nioh that incorporated Japanese historical motifs while simultaneously targeting the international market. During his keynote address, Mr. Hayashi will share valuable insights on the circumstance of the production of these titles.

Furthermore, this keynote address will be hosted in collaboration with the DiGRA 2019 conference. Attendees from both DiGRA 2019 and Replaying Japan 2019 are invited to join this event.

Yosuke Hayashi, Managing director, Koei Tecmo Games.

Mr. Hayashi joined Tecmo (now Koei Tecmo Games) in 2001. He was involved as a game designer in the development of various Team Ninja titles including the Dead or Alive and Ninja Gaiden series. When Tecmo and Koei merged in 2010, forming what is now Koei Tecmo Games, Mr. Hayashi served as producer for Team Ninja titles. In 2015, when he became head of Team Ninja, he co-directed the production of Nioh.

Call for Papers 2019 – Kyoto

 

Please register to the conference prior arrival at Ritsumeikan.
A conference dinner is organized on the evening of August 10th, please indicate if you plan to attend.

______________________________________

Replaying Japan deadline extended!    Replaying Japan will be at Ritsumeikan University, Kinugasa Campus, Kyoto, from August 9th-11th.   The new deadline for paper proposals is March 15th, 2019. ______________________________________  

Replaying Japan 2019: The 7th International Japan Game Studies Conference

CALL FOR PAPERS

Conference theme — Japanese Games: Past, Present and Future

Since 2012, the Replaying Japan conference series hosted researchers from various fields conducting research on “Japanese Game”. However, for the upcoming edition of the conference, we would like to address a foundamental question.

What are “Japanese games”?

For example, when we talk about our first play experience of “Super
Mario Bros.” or “Pokémon” with researchers all over the world, what we mention is a mysterious “shared experience” rather than the “Japaneseness” of these games.

In other words, these games have surpassed domestic circumstances and
cultural differences to deliver common surprises and
excitement to players all over the world. This universal nature
can be said to be the specificity of games as media.

In this conference held in Kyoto this summer, let us again re-think the past and present of “Japanese Game” and examine “Japanese games” and the future of research on the subject.

Replaying Japan (International Japan Game Studies Conference) is the conference organized by Ritsumeikan Center for Game Studies in collaboration with Leipzig University, the University of Alberta, Bath Spa University, Seijoh University and DiGRA Japan. This conference, the seventh collaboratively organized event, focuses broadly on Japanese game culture, education, and industry. It aims to bring together a wide range of  researchers and creators from many different countries to present and exchange their work. We invite researchers and students to submit paper proposals relating to Japanese game cultures games, videogames and education, and the Japanese game industry from the perspectives of humanities, social sciences, business, or education.

Conference location: Ritsumeikan University, Kinugasa Campus, Kyoto, JAPAN
Date: 2019 August 9th-11th.

Submission Guidelines
All papers must be original. The following paper categories are welcome:
Full papers or Panel : Please send anonymized abstracts (pdf) of no more than 500 words in English or Japanese. Figures, tables and references, which do not count towards the 500 words, may be included on a second page.
Proposals in Japanese are most welcome!
日本語の発表要旨はrcgs[a]st.ritsumei.ac.jpにご送付ください。詳しくはRCGSのウェブサイトをご覧ください。

Abstract registration deadline: March 15th, 2019
Notification of Acceptance: April 2019
Organizers: Ritsumeikan Center for Game Studies, Ritsumeikan University
Co-Organizer: University of Alberta, Leipzig University, Bath Spa University, Seijoh University and DiGRA Japan

Please go to <https://easychair.org/conferences/?conf=rj2019> to submit your abstract.

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Replaying Japan 2019国内公募の開始について2019年8月9日-11日(JST)に開催予定の『第7回国際日本ゲーム研究カンファレンス-Replaying Japan 2019』について、日本語での研究発表の募集を開始いたします。締め切りは、2019年3月15日です。詳しくは下記案内をご確認ください。皆様のご参加を心よりお待ちしております。

開催概要
日時
2019 年8月9日(金)-11日(日)
場所
立命館大学衣笠キャンパス(創思館、存心館、以学館)
主催
立命館大学ゲーム研究センター
共催
The Institute of East Asian Studies at Leipzig University, The University of Alberta, Bath Spa University, 星城大学, 日本デジタルゲーム学会(DiGRA JAPAN)

Replaying Japan公式ウェブサイト http://replaying.jp
カンファレンスでは日本のゲーム文化、教育、産業に関わる研究について広く募集します。人文、社会、経営、教育学など多岐に分野にわたる研究発表、パネルの提案を受け付けます。これまでの発表内容などについては、以下をご参照ください。

● 本学会での発表をご希望の方は、以下の形式で発表要旨を作成し、2019年2月15日までに、rcgs[a]st.ritsumei.ac.jpにご送付ください。
要旨言語
日本語
要旨字数・語数
1,000文字以内(図表を含まず)。図表は2ページ目以降に置く。
ただし、発表タイトルは投稿時から英語訳を入れて応募してください

発表種別
希望する発表種別を、①口頭発表(paper)、②パネル討論(panel)、の2つのうちから1つ選んで記載してください。
保存ファイル形式
PDFフォーマット

注意事項
採択された場合、英文要旨の提出を追ってお願いします。また、発表は英語でおこなっていただきます(英語での発表およびQAについてサポートが必要な方は、採択後にご相談ください)。
発表要旨を投稿する際には、以下の点にご留意ください。
発表要旨のPDFには、本文と図表を入力し、氏名・所属等、著者を特定できる情報を記載しないでください。
送付する際のメール本文には下記の内容を記載してください。
タイトル:
報告者名:
所属:
住所:
Emailアドレス:
Replayingに投稿したことがDiGRA 2019に投稿することには なりません。Replaying Japanは日本のゲームに関する独立した個別のカンファレンスです。
本学会での発表の可否は、プログラム委員会での審査後、2019年3月以降にお知らせいたします。なお、ご不明な点や質問がございましたら、「rcgs@st.ritsumei.ac.jp」までお寄せ下さい。 皆様の積極的な投稿をお待ちしております。